The flipped classroom model is not a new concept for most ESL teachers. We’ve been flipping classes long before it became the latest trend in education, long before we even knew what to call it, understanding intuitively that students will not acquire a language by passively listening to an instructor’s lecture. Flipping the classroom happens naturally in conversation and reading classes, which lend themselves to class discussions or role-playing activities, or in writing classes, where students can spend valuable class time writing and peer editing. But what about grammar classes? This seems to be where many teachers get trapped in the common pitfalls of providing lengthy explanations and reading through a list of rules, followed by reciting answers to fill-in-the-blank activities. How can grammar teachers apply the flipped model to create engaging, dynamic lessons? Continue reading
Would your students enjoy working on editing skills via a board game? Are you interested in an activity that takes just minutes to prepare? Here’s a lively and collaborative activity that works with any of the Check your knowledge exercises found in all three levels of the Azar-Hagen Grammar series.
Materials: A game board (attached) and dice.
1. Choose any Check your knowledge exercise from the text you are working in. These exercises are usually toward the end of the chapter.
2. Students work in groups of three or four. You need a game board and one die for each group.
3. To prepare the board, randomly write the number for the sentences (not the sentence) in the blank squares. If there are 12 sentences, you will have 12 marked squares. Skip the example sentences. (You can mark one board and then make photocopies, or make each board different for every group.)
4. Each student needs his/her own token: a coin, a paper clip, etc.
5. The first student rolls the die and moves accordingly.
6. When students land on a sentence number, they have to give the correction for the corresponding sentence in the book. The other students in the group can decide if it is correct or not. If they are unsure, they can check with the teacher.
7. If the answer is incorrect, the student goes back 2 spaces. (When this happens, the student skips any instructions on the square two spaces back.)
8. Play continues until one student reaches You Win! (You can decide if they need to roll the exact number or not to get to the final space.)
9. As a follow-up, the teacher can review the more difficult or challenging sentences.
A wealth of activities to supplement the texts can be found at: AzarGrammar.com/Classroom Materials
Make the Best Use of Grammar Class
Different instructors have their own favorite ways of teaching different parts of a grammar lesson, but a general framework has emerged for the most effective use of class time.